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Asset Usage

No AI was used in the making of these assets. Generative AI is a plague. Please do not use it.

The assets used in this document are sourced either from Canva, Pexels, Wikimedia, or through volunteered/abandoned lots of physical photos put up for auction. 

Each asset has been manually manipulated by me in Procreate. This is for two reasons: one, the transformation and re-purposing of assets is part of my aesthetic approach, which is relevant for the game’s subject matter.

Two, the manual manipulations allowed me to anonymize the figures in the photos, so as to protect the identity of those depicted.

If you recognize anyone in the photos, despite the anonymization procedures taken, as a family member or friend, and you would like to remove them from this book, please contact me immediately at editor@phrike.blog.

I will return the physical photo and I will immediately strip their image from all versions of the work. 

The following works served as inspiration for the mechanics and systems in this game. Please give these systems a look, and support these creators, as they make excellent work.

The Ground Itself by Everest Pipkin

Brindlewood Bay by Jason Cordova

Cobwebs by Adam Vass / World Champ Game Co.

Blades in the Dark developed by John Harper / One Seven Design

Thousand Year Old Vampire by Tim Hutchings

Thorn by Spencer Campbell / Gila RPGs

Lovecraftesque by Becky Annison and Josh Fox / Black Armada

Fate of Cthulhu by S. Blackmoore, et al. / Evil Hat Productions

Published inFront Matter