The flow of play can be summed up as the following list below. This is meant as a summary of the flow of play, rather…
There are not Twelve Hours. There have always been Thirteen.
These are pages that have to do with the mechanics of how to play This Game of Hours
The flow of play can be summed up as the following list below. This is meant as a summary of the flow of play, rather…
There are three distinct eras for the characters to play in. They can play as children, as adults, or as strange post-human members of the…
Requirements: all players and storyteller present, imaginative energy, a willingness to experiment, some kind of white board or notebook, a few Hours In cases where…
Required Materials: A d20, a shared document where information can be recorded, a safe word, a few hours. During the first phase of the game,…
The haunting of towns is the haunting of time. This Game of Hours is a vehicle for telling stories about time, horror, communities, and resistance.…