Requirements: all players and storyteller present, imaginative energy, a willingness to experiment, some kind of white board or notebook, a few Hours In cases where…
There are not Twelve Hours. There have always been Thirteen.
These are pages that have to do with the mechanics of how to play This Game of Hours
Requirements: all players and storyteller present, imaginative energy, a willingness to experiment, some kind of white board or notebook, a few Hours In cases where…
Required Materials: A d20, a shared document where information can be recorded, a safe word, a few hours. During the first phase of the game,…
The haunting of towns is the haunting of time. This Game of Hours is a vehicle for telling stories about time, horror, communities, and resistance.…